Micro230 | Zombie Survival Reloaded



Welcome to the official page for Zombie Survival Reloaded!

This plugin was originally created for Bukkit in 2014 by Bjornke, but was remastered for Spigot by Micro230. This gamemode is complete with buyable or automated doors, linkable teleporters, activatable power, mystery boxes, perk machines, pack-a-punch, & more!



  • Multiple Games Per World (as many different games as you like in a single world file)
  • Multi-World Support (Can have games in any world)
  • Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
  • Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
  • Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
  • Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
  • Zombie Maximum Health (Game will progressively increase in difficulty up to this point)
  • Zombie Maximum Damage (Game will progressively increase in difficulty up to this point)
  • Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
  • Perks (God Mode, Instant Kill, and Fire. All last for 30 seconds)
  • Statistics/Join Signs (Signs that can display player count in a map along with the map name, and if right clicked, allow player to join via sign click)
  • Purchase Door Signs (can buy doors with points/economy to open)
  • Death Waiting Lobbies (players go here once dead if spectating is turned off)
  • Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
  • Inventory Save (Inventory is saved and replaced after a game)
  • Doors (Can be automatically opened if automated doors is enabled)
  • Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
  • Custom Buyable Ending (Can be used to make the zombie game winnable)
  • Linkable Teleporters (Amount of teleporters are defined in map creation. Can be up to 3. When teleporters are linked you can unlock special doors)
  • Power (Resets after map ends. Can be buyable if price is specified)
  • Guns (Work in progress. Use arrows as ammo and hoes as the guns. Left click to reload and right click to shoot)
  • Machine Perks (Extra Health, Quick Revive, Quick Trigger, Fast Reload)
  • HUB Scoreboard (Displays top 10 players)
  • Point System (12-15 points for every zombie killed. This is based on zombie's health taken)
  • Economy Support (Uses vault, but this can be disabled for use of the custom built in economy setup)
  • Spectate System (dead players can spectate the game)
  • Internal Anti-grief (Prevents blocks from being destroyed or interacted with within the map)
  • Items on Join (When a player joins a game, they receive items defined in the config)
  • Custom Zombie Drops (defined in config, includes chance for drop)
The following features will not work as intended, but can still be used
  • Wolf Waves
  • Zombie Pathfinding Nodes
  • Quick Revive Machine
  • Fast Melee Machine

# Command Permission Description
1 All zs.* All Commands
2 /zs-start zs.start Force start a game
3 /zs-end zs.end Force end a game
4 /zs-create zs.create Create a game
5 /zs-edit zs.edit Edit an existing game
6 /zs-remove zs.remove Delete a game
7 /zs-reload zs.reload Reload the plugin
8 /zs-version zs.version Check the plugin version
9 /zs-tp zs.tp Teleport to map spawn
10 /zs-debug zs.debug Display Debug info
11 /zs-teleporter zs.teleporter Create a teleporter (Must be used by command block)
12 /zs-stats zs.stats Show stats in a game
13 /zs-help zs.help Show zombie survival commands
14 /join, /zs-join zs.join Join a game
15 /leave, /zs-leave zs.leave Leave a game
16 /zs-whisper zs.whisper Private message someone
17 /zs-signs zs.signs Create zombie survival signs
18 /zs-bypass zs.bypass Unknown
19 /zs-donator zs.donator Donator class permissions
20 /zs-signhelp zs.signhelp Display how to create signs

# Object Lines Finished Sign
1 Mystery Box Active

Having more than 1 mystery box active per map will result in the gamemode possibly overlapping boxes

Line 1: [zs], [zombie], [zombiesurvival]
Line 2: mystery, box, mysterybox
Line 3: active (ONLY 1 ACTIVE PER MAP)
Line 4: price
2 Mystery Box Inactive Line 1: [zs], [zombie], [zombiesurvival]
Line 2: mystery or box or mysterybox
Line 3: inactive
Line 4: price
3 Gun Sign Line 1: [zs], [zombie], [zombiesurvival]
Line 2: shotgun, rifle, sniper, lmg, raygun
Line 3: *empty*
Line 4: price
4 Pack-A-Punch Sign Line 1: [zs], [zombie], [zombiesurvival]
Line 2: pack, packapunch
Line 3: *empty*
Line 4: price
5 Machine Sign Line 1: [zs], [zombie], [zombiesurvival]
Line 2: machine
Line 3: extra health, fast reload, quick trigger, quick revive
Line 4: price
6 Door Sign Line 1: [zs], [zombie], [zombiesurvival]
Line 2: door
Line 3: map:door number
Line 4: price
7 Power Sign

Must be placed next to a lever

Line 1: [zs], [zombie], [zombiesurvival]
Line 2: power
Line 3: *empty*
Line 4: *can be empty or have a price*
8 Unlock Sign

Used when all teleporters are linked

Line 1: [zs], [zombie], [zombiesurvival]
Line 2: unlock
Line 3: *empty*
Line 4: *empty*